# Trying to learn how to add 3D model to game

**URL:** <https://forum.defold.com/t/trying-to-learn-how-to-add-3d-model-to-game/66171>\
**Category:** Questions\
**Created:** [August 29, 2020, 10:54pm UTC](https://forum.defold.com/t/trying-to-learn-how-to-add-3d-model-to-game/66171 "2020-08-29T22:54:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [August 30, 2020, 12:42am UTC](https://forum.defold.com/t/trying-to-learn-how-to-add-3d-model-to-game/66171/2 "2020-08-30T00:42:14Z")

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Some of that mesh stuff is meant for making / modifying meshes dynamically. Not just using .dae files in your scenes.

> I would like to toggle visibility of an entire mesh object dependent on the player position.

You should be able to send disable / enable messages to the component?

> In the example the monkey head for instance is represented by the data in the suzanne.buffer file. However, I don’t see any tools for creating this type of file or how to interpret it.

defold\_mesh.py in the zip in this post should help you [Mesh Component](https://forum.defold.com/t/mesh-component/65137)

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