# Travel Blast by MPGames

**URL:** <https://forum.defold.com/t/travel-blast-by-mpgames/66089>\
**Category:** Showcases\
**Created:** [August 18, 2020, 1:47pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089 "2020-08-18T13:47:54Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Stanislav\_Isakov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/stanislav_isakov/32/21621_2.png) [@Stanislav\_Isakov](https://forum.defold.com/u/Stanislav_Isakov)\
**Post date:** [August 18, 2020, 1:47pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/1 "2020-08-18T13:47:54Z")

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**Travel blast** is a match-2 puzzle game, including visual storytelling based on 3 friends adventure: tigress, beaver and hare traveling around the world on the beaver’s plane.

**Store links:**  
Android: [https://play.google.com/store/apps/details?id=rocks.mpgames.travelblast](https://play.google.com/store/apps/details?id=rocks.mpgames.travelblast)  
iOS: [https://apps.apple.com/app/travel-blast-puzzle/id1458095497](https://apps.apple.com/app/travel-blast-puzzle/id1458095497)

Some screenshots from our game:

 ![travelblast](https://forum-defold.b-cdn.net/uploads/default/original/3X/3/d/3d713f934cff6e5a3457ee8c9698ca19a2e74f6e.jpeg) ![travelblast](https://forum-defold.b-cdn.net/uploads/default/original/3X/e/8/e81848018bfdfdc69610e520a083b2a9916c19fe.jpeg) ![travelblast](https://forum-defold.b-cdn.net/uploads/default/original/3X/4/4/44d9f6479bfb42ce18ad5973236e7e89e8170a1f.jpeg) ![travelblast](https://forum-defold.b-cdn.net/uploads/default/original/3X/0/e/0e4be2ea3d23c67ae8586a0ccaaaf298fd3b8edd.jpeg)

When we decided to make match-2 game, there was no developer in our team that has ever worked in game dev industry. That is why what game engine to choose was the first question for us. We found Defold engine is very suitable for 2d puzzle games:

- Low entry level compared to Unity. Lua is easy to learn programming language. One of our UI designers became Defold developer in a month;
- Game objects;
- Fast builds;
- Multiplatforming. iOS and Android builds has no difference at all.

Learning the market of casual puzzle games we realized that for this kind of game storytelling is critical as well as blasty levels with lots of elements needed to be destroyed are the key in match2 subgenre.

We went out with Soft launch in December 2019 after 9 months of development. Tech launch started in September 2019, so final polishing took 3 months.

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**Author:** ![roccosaienz](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/roccosaienz/32/19991_2.png) [@roccosaienz](https://forum.defold.com/u/roccosaienz)\
**Post date:** [August 18, 2020, 2:01pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/2 "2020-08-18T14:01:23Z")

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Extremely well done!

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**Author:** ![denis.dyukorev](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/d/0ea827/32.png) [@denis.dyukorev](https://forum.defold.com/u/denis.dyukorev)\
**Post date:** [August 18, 2020, 2:05pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/3 "2020-08-18T14:05:20Z")

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It was a huge for us, nobody in our team has experience in game dev field before, so building game from scratch was exciting and challenging, and I’m happy that we did choose defold, it was perfect start for us. I’m sure same thing we could do with Unity or even Unreal, but with much bigger efforts. And thanks to the all defold community very responsive and friendly for the newbies.

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2020, 2:19pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/4 "2020-08-18T14:19:50Z")

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> [@roccosaienz](#):
>
> Extremely well done!

I agree! Very impressive!

@denis.dyukorev and @Stanislav_Isakov: We would really like to brag about your game and help you promote it in an upcoming newsletter and on our Showcase page. Would that be ok?

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**Author:** ![denis.dyukorev](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/d/0ea827/32.png) [@denis.dyukorev](https://forum.defold.com/u/denis.dyukorev)\
**Post date:** [August 18, 2020, 2:22pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/5 "2020-08-18T14:22:44Z")

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Yes sure, thank you @britzl

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2020, 2:25pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/6 "2020-08-18T14:25:46Z")

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Do you have some promotional graphics we can use? Sizes that we use for the showcase page and elsewhere are:

- `full` - PNG or JPG. Recommended size is 3000x750. Name: game-name-full.png|jpg
- `half` - PNG or JPG. Recommended size is 1200x600 pixels. Name: game-name-half.png|jpg
- `third` - PNG or JPG. Recommended size is 800x600 pixels. Name: game-name-third.png|jpg

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<div class="post-metadata">

**Author:** ![Stanislav\_Isakov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/stanislav_isakov/32/21621_2.png) [@Stanislav\_Isakov](https://forum.defold.com/u/Stanislav_Isakov)\
**Post date:** [August 18, 2020, 3:55pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/7 "2020-08-18T15:55:48Z")

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Yes, we have some. Could you explain please where will this promo appear and what kind of promo would you like to see?

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2020, 4:51pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/8 "2020-08-18T16:51:59Z")

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> [@Stanislav\_Isakov](#):
>
> Could you explain please where will this promo appear

Of course. First of all we’d like to add Travel Blast to our [Showcase page](https://defold.com/showcase/). As you can see from the page there are three different size of images we use (sizes listed in previous reply).

Second, we’d also happily mention the game in an upcoming [newsletter](https://defold.com/newsletter/). Two examples of how this can look:

 ![15](https://forum-defold.b-cdn.net/uploads/default/original/3X/c/8/c83f1ecabae62404690b22f17ebfedb373480fad.jpeg)

 ![41](https://forum-defold.b-cdn.net/uploads/default/original/3X/6/5/653532bb4a8a7d371230ea3c84031057d6810706.png)

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<div class="post-metadata">

**Author:** ![Stanislav\_Isakov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/stanislav_isakov/32/21621_2.png) [@Stanislav\_Isakov](https://forum.defold.com/u/Stanislav_Isakov)\
**Post date:** [August 18, 2020, 5:09pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/9 "2020-08-18T17:09:11Z")

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As I see there are images with characters standing out from background on the website. Should we cut our promos somehow?

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<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 18, 2020, 5:11pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/10 "2020-08-18T17:11:11Z")

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> [@Stanislav\_Isakov](#):
>
> Should we cut our promos somehow?

If you want to do this for the full width promo image that would be great. It’s not a requirement but it gives the image a bit of extra pizzazz.

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [August 18, 2020, 9:42pm UTC](https://forum.defold.com/t/travel-blast-by-mpgames/66089/11 "2020-08-18T21:42:54Z")

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Very shiny, clear, vivid, and bright! Great job!
