# Tiling gui textures possible?

**URL:** <https://forum.defold.com/t/tiling-gui-textures-possible/293>\
**Category:** Questions\
**Created:** [October 4, 2015, 12:36pm UTC](https://forum.defold.com/t/tiling-gui-textures-possible/293 "2015-10-04T12:36:13Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Ragnar\_Svensson](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/b5ac83/32.png) [@Ragnar\_Svensson](https://forum.defold.com/u/Ragnar_Svensson)\
**Post date:** [October 5, 2015, 10:14pm UTC](https://forum.defold.com/t/tiling-gui-textures-possible/293/11 "2015-10-05T22:14:29Z")

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In other words, I think we need a new feature here! I’m thinking of something along the lines of letting a gui-node tile its texture (new option), which would create dynamic mesh geometry to counter for the texture coming from an arbitrary atlas. It also needs to account for a uv-offset which should be controllable like the other gui-properties (possible to animate them etc). Is that sort of what you are looking for?

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