# Tilemaps disappearing (SOLVED)

**URL:** <https://forum.defold.com/t/tilemaps-disappearing-solved/42900>\
**Category:** Questions\
**Created:** [February 7, 2019, 9:21pm UTC](https://forum.defold.com/t/tilemaps-disappearing-solved/42900 "2019-02-07T21:21:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [February 7, 2019, 9:21pm UTC](https://forum.defold.com/t/tilemaps-disappearing-solved/42900/1 "2019-02-07T21:21:28Z")

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In my game I spawn a never-ending landscape of game objects with a fabric. They contain a sprite and a tilemap. Once the map has scrolled far enough, the tilemaps start disappearing, but the sprites are still there.

I export to HTML5, and the tilemaps only disappear on iOS. On desktop and Android they don’t disappear.

What could cause this? Any ideas on how to fix it (ideally without having to move things back closer to 0,0?

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<div class="post-metadata">

**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [February 7, 2019, 9:38pm UTC](https://forum.defold.com/t/tilemaps-disappearing-solved/42900/2 "2019-02-07T21:38:47Z")

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Sorted! I remembered [this thread](https://forum.defold.com/t/can-a-html5-physics-game-run-smoothly-at-60fps-on-an-external-monitor/41515/7), created a custom tilemap material and replaced the `mediump` with `highp`.

Now the tilemaps don’t disappear anymore on iOS.

🙃
