Tilemap not looking right (SOLVED)

Im using a tile map with 32x32 tiles, and when I draw out the map, certain tiles are a bit separated. I dont think it is because of the image with the tile set on it, because it is completely lined up when I checked that.

The tile source is set to 32x32, the tile set png is perfectly fluid, and everything I could possibly think of is in check. Anyone have any ideas?

Here is the tile set I am using:

I zoomed in to this near the water tiles… It looks like its fading into a different tile or something, but I dont know what.

Bump, this is really important. :frowning:

Did you try to play around with the properties of the tilemap-source, like Extruder borders (with flipbooks this works)?

1 Like

Those are all set to 0

Oh I set extruder borders to 1 and it worked! THanks

3 Likes

Yes, this is the reason for the edge bleeding you’re seeing. It’s mentioned in the 2D graphics manual.

1 Like