# Tilemap.get\_bounds seems to be returning too high values for x and y (SOLVED)

**URL:** <https://forum.defold.com/t/tilemap-get-bounds-seems-to-be-returning-too-high-values-for-x-and-y-solved/63>\
**Category:** Bugs\
**Created:** [April 25, 2015, 12:38pm UTC](https://forum.defold.com/t/tilemap-get-bounds-seems-to-be-returning-too-high-values-for-x-and-y-solved/63 "2015-04-25T12:38:51Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [August 5, 2016, 12:17am UTC](https://forum.defold.com/t/tilemap-get-bounds-seems-to-be-returning-too-high-values-for-x-and-y-solved/63/4 "2016-08-05T00:17:44Z")

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I believe the files in the zip have a working example.

> [@Big List of Defold Pro Tips!](https://forum.defold.com/t/big-list-of-defold-pro-tips/1519/42):
>
> Basic tiled importer. This is basically the example @Andreas_Jirenius made in one of his videos + sloppy parts I did with testing it (but do not worry it will be polished more later). It is rough, but should be enough to get people started, and is more accessible to the public. On my big list of todos, I plan to make a generic importer that can more easily be added to projects and then expanded based on the needs of the project. This method imports [Tiled](http://www.mapeditor.org/) data to replace what is in a Defold til…

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