I’ve created a tilemap using a tilesource with collision group ‘world’.
Then I created a game object and added the tilemap and created a collision group with group set to ‘world’ and mask set to ‘player’.
‘player’ is a dynamic object with group set to ‘player’ and mask set to ‘world’
I’ve then added world and player into a collection and run the game - the player just falls through the world.
Physics debug shows the player collision sphere correctly but nothing for the tilemap.
I’ve been over it all at least 10 times and can’t see what I’ve missed.
Any suggestions would be appreciated!