# Tilemap and small gap (SOLVED)

**URL:** <https://forum.defold.com/t/tilemap-and-small-gap-solved/19317>\
**Category:** Questions\
**Created:** [April 25, 2018, 5:44pm UTC](https://forum.defold.com/t/tilemap-and-small-gap-solved/19317 "2018-04-25T17:44:07Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Vincent](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/vincent/32/4357_2.png) [@Vincent](https://forum.defold.com/u/Vincent)\
**Post date:** [April 26, 2018, 6:11pm UTC](https://forum.defold.com/t/tilemap-and-small-gap-solved/19317/5 "2018-04-26T18:11:26Z")

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Same with atlas

> [@Texture Management in Defold](https://forum.defold.com/t/texture-management-in-defold/8921/2):
>
> Common problems with textures While we are on the topic of textures here are some common problems and how to fix them Weird edge lines and texture seams A common artifact is that your sprites can seem to have a weird edge (open image in new tab to see the problem) [image] This is easily resolved by increasing Margin or Extrude border on the atlas, you will get different result depending which you increase, generally I have found a better end result with Margin as extrude border tends to give …

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