Tile rendering bugs (transparency) for bundled app [SOLVED]

Preview in Editor is ok:

tile_tr

But when I’m creating a bundle (was tested on Windows and Android) I see two bugs:

  • opacity absent for transparent tiles (red dots)
  • some glitches on background tiles (diagonal lines and dotted grid)

tile_tr_bug

Does this only happen for when you bundle, or also when you build it?

Nope, editor build is ok (top image).
By the way, tested the HTML5 build - same bugs as for Windows and Android.

I see, by

I thought you meant that the preview of the collection in the editor was fine, rather than the build itself. I’m afraid I don’t know much about this situation, so let’s hope someone else does. It seems very strange.

Can you upload a mini version of the project which has it reproducible?

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Sure:
dots_test.zip (19.2 KB)

Try to change the board.png from indexed colors to RGB. The engine processes textures and it doesn’t seem to like indexed color images, this has come up before.

Here is a copy converted for you

board.zip (589 Bytes)

You should also as a rule extrude any tileset textures which have hard edges on the side to prevent color bleeding

0%20-%20dots2018-07-22%2012_23_16-LNPOverlayWindow

Tested a bundled version with these changes, before I tested too and did see same issue but were fixed.

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Yey! :unicorn: Thank you )

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