# Texture Management in Defold

**URL:** <https://forum.defold.com/t/texture-management-in-defold/8921>\
**Category:** The Defoldmine\
**Created:** [June 3, 2017, 3:36pm UTC](https://forum.defold.com/t/texture-management-in-defold/8921 "2017-06-03T15:36:22Z")\
**Posts on this page:** 1\
**Showing post:** 9

<div class="post-metadata">

**Author:** ![Andreas\_Tadic](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/a/e9bcb4/32.png) [@Andreas\_Tadic](https://forum.defold.com/u/Andreas_Tadic)\
**Post date:** [July 5, 2017, 8:20am UTC](https://forum.defold.com/t/texture-management-in-defold/8921/9 "2017-07-05T08:20:31Z")

</div>

WebP takes a fair bit longer to compress compared to the default (ZLib) compression so it’s nothing we light-heartedly changed to be the new default. However, we are going to look into how we will handle this in the future.

---

_[View the full topic](https://forum.defold.com/t/texture-management-in-defold/8921)._
