# Terrible distortions just 2 screens away from origin (Android) (DEF-3946)

**URL:** <https://forum.defold.com/t/terrible-distortions-just-2-screens-away-from-origin-android-def-3946/52325>\
**Category:** Bugs\
**Created:** [May 16, 2019, 3:23pm UTC](https://forum.defold.com/t/terrible-distortions-just-2-screens-away-from-origin-android-def-3946/52325 "2019-05-16T15:23:57Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [May 16, 2019, 5:57pm UTC](https://forum.defold.com/t/terrible-distortions-just-2-screens-away-from-origin-android-def-3946/52325/7 "2019-05-16T17:57:04Z")

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It’s likely to be highp, check this thread to see how to change it:

> [@Can a HTML5 physics game run smoothly at 60fps on an external monitor?](https://forum.defold.com/t/can-a-html5-physics-game-run-smoothly-at-60fps-on-an-external-monitor/41515/7):
>
> You can find the default materials and programs in the builtins folder. If you are using sprites make a copy of the sprite material and fp/vp programs then set the copy of the material to be set to the new copies of the fragment program/vertex program and not old. Then in the vp you can set attribute mediump vec4 position; to attribute highp vec4 position; While you’re at it you can set a DIFFUSE\_TEXTURE sampler to the material samplers and set it up how you want. If you don’t modify the fp…

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