# Teaser Fridays and Roadmap talks

**URL:** <https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803>\
**Category:** Roadmap\
**Created:** [September 2, 2016, 2:28pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803 "2016-09-02T14:28:46Z")\
**Posts on this page:** 1\
**Showing post:** 284

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**Author:** ![jhonny.goransson](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/jhonny.goransson/32/3864_2.png) [@jhonny.goransson](https://forum.defold.com/u/jhonny.goransson)\
**Post date:** [February 17, 2026, 1:57pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/284 "2026-02-17T13:57:11Z")

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Working on adding the new semantic type “center position” for custom vertex formats that automatically exposes the objects world space position in shaders. You can use this to achieve billboards and impostors in the engine/editor that are always rotated towards the camera:

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_[View the full topic](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803)._
