# Teaser Fridays and Roadmap talks

**URL:** <https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803>\
**Category:** Roadmap\
**Created:** [September 2, 2016, 2:28pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803 "2016-09-02T14:28:46Z")\
**Posts on this page:** 20\
**Page:** 17

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [June 25, 2026, 11:33am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/324 "2026-06-25T11:33:48Z")

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I really like the color of the icons of the light components is matching its color property!

We’re working on manuals and further examples for 1.13.1 😉

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/4/6/46f2cdef1cb62290b62315c8a302260018bdc105.jpeg)

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [August 12, 2026, 4:43pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/325 "2026-08-12T16:43:46Z")

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Currently working on a feature to bring Rich Text to the core engine:  
Aiming for Defold 1.13.2…

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**Author:** ![Xev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/xev/32/41556_2.png) [@Xev](https://forum.defold.com/u/Xev)\
**Post date:** [August 12, 2026, 9:31pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/326 "2026-08-12T21:31:46Z")

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I am super excited about this! I can’t wait to try it out in the game I’m working on.

It makes me curious about libraries like Druid though, that ship their own rich text functionality. Will that be necessary anymore?

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [August 13, 2026, 4:23am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/327 "2026-08-13T04:23:33Z")

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A little teaser of something fun we’re working on!

A 3D platformer starter kit for Defold, inspired by the lovely one by Kenney.

More soon!🧡💙

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/0/b/0b9e4c55646ab48cdd4ce4fd909de708f1972aa3.png)

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 13, 2026, 6:26am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/328 "2026-08-13T06:26:59Z")

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> [@Xev](#):
>
> It makes me curious about libraries like Druid though, that ship their own rich text functionality. Will that be necessary anymore?

No, the idea is that this native support will be able to do everything you can do with existing rich text libraries (and more).

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [August 20, 2026, 12:41pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/329 "2026-08-20T12:41:42Z")

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Have a look at what @jhonny.goransson and the team is working - one of the most requested by community features - string properties: 👀

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/c/f/cf2d8db69986106fab6039002eee75eb784874d9.png)

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**Author:** ![Mathias](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias/32/44015_2.png) [@Mathias](https://forum.defold.com/u/Mathias)\
**Post date:** [August 20, 2026, 12:56pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/330 "2026-08-20T12:56:21Z")

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A question related to new rich text builtin feature:  
Do you plan to add also a text INPUT component? This is really hard to implement on user side, there is solutions like in Druid text input or others., but all of it is a hard problem to handle.  
Will it be a core feature in the roadmap?  
A text input that handle all keyboards/selections/copy-paste etc actions..especially for mobiles.  
Like a html form text input.

> Blockquote

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**Author:** ![JuLongZhiLu](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/julongzhilu/32/42720_2.png) [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Post date:** [August 20, 2026, 3:08pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/331 "2026-08-20T15:08:15Z")

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That’s really useful! Thanks!

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**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [August 20, 2026, 5:44pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/332 "2026-08-20T17:44:12Z")

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Fantastic! Now we just need a property that can map to a drop down menu 😛

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 21, 2026, 5:00am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/333 "2026-08-21T05:00:51Z")

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> [@Mathias](#):
>
> Do you plan to add also a text INPUT component? This is really hard to implement on user side, there is solutions like in Druid text input or others., but all of it is a hard problem to handle.

This is not something we have planned.

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [September 25, 2026, 2:34pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/334 "2026-09-25T14:34:04Z")

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Soon (hopefully two releases away) we’ll introduce a new feature for our fonts, namely being able to use vector graphics to render the fonts. This uses our support for .ttf/.otf fonts.

It allows for very high detailed features of the glyphs, and makes the text more readable. It has many other benefits too, such as you can use different size fonts without taking up extra texture memory (like is required by SDF fonts).

in any case, here’s another sneek peak of the feature being enabled by that: emoji support!  
In this example, an emoji font (.ttf) is added to the .font collection, and the font renderer can then find the emojis when displaying the text.

 ![Screenshot 2026-09-25 at 16.18.36](https://forum-defold-uploads.b-cdn.net/original/3X/a/9/a9468c5327c19327e49c83900837c14a11a90d3a.png)

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**Author:** ![roccosaienz](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/roccosaienz/32/19991_2.png) [@roccosaienz](https://forum.defold.com/u/roccosaienz)\
**Post date:** [September 26, 2026, 11:30am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/335 "2026-09-26T11:30:10Z")

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That’s HUGE!

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**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [September 27, 2026, 10:15am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/336 "2026-09-27T10:15:38Z")

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Could this be leveraged also to render in game icons for UI? SVG?

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [September 27, 2026, 11:07am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/337 "2026-09-27T11:07:05Z")

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Yes, that’s part of my next research topic, to support .svg for sprites etc  
And, later on custom vector shapes.

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [September 30, 2026, 7:54am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/338 "2026-09-30T07:54:12Z")

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Ofc, a first cheat would be for users to create their own custom fonts, with icons in them, and use those by displaying text.

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**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [October 6, 2026, 7:32pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/339 "2026-10-06T19:32:13Z")

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The Lua debugger MobDebug has been fully replaced by a native C++ Lua debugger that implements the DAP protocol, meaning it can easily connect to VS Code: [defold/engine/debugger/README.md at dev · defold/defold · GitHub](https://github.com/defold/defold/blob/dev/engine/debugger/README.md#vs-code)

[![](https://img.youtube.com/vi/xEfKp35g9kU/maxresdefault.jpg "Defold DAP") ](https://www.youtube.com/watch?v=xEfKp35g9kU)

This debugger also has much better performance.  
The Defold Editor will also migrate to this new debugger, but it hasn’t been merged yet.

The DAP debugger is already available in 1.14.1 Alpha.

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**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [October 7, 2026, 1:40pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/340 "2026-10-07T13:40:51Z")

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> [@AGulev](#):
>
> The DAP debugger is already available in 1.14.1 Alpha.

Yay! 🥳 I got it working with Sublime Text, thank you!

 ![Screenshot 2026-10-07 at 16.33.18](https://forum-defold-uploads.b-cdn.net/original/3X/d/e/dec5fcae494c91d86d5ccadaefe8903db9283152.jpeg)

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**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [October 7, 2026, 5:01pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/341 "2026-10-07T17:01:05Z")

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Lovely! Yes, DAP will help integrate the debugger with most external editors.

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [October 9, 2026, 11:20pm UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/342 "2026-10-09T23:20:53Z")

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Check out a new 3D scene view axis gizmo by @JosephFerano

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/7/1/715fcd4f04205d23887c57797b97beb3d2971a31.jpeg)

PR (with video): [https://github.com/defold/defold/pull/13376](https://github.com/defold/defold/pull/13376)

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**Author:** ![iotaHum](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/i/977dab/32.png) [@iotaHum](https://forum.defold.com/u/iotaHum)\
**Post date:** [October 10, 2026, 11:55am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803/343 "2026-10-10T11:55:07Z")

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This looks good!  
The pull request says Fixes: [#8147](https://github.com/defold/defold/issues/8147)  
Does this means in works with multiple scenes (Collections,GO)?

Does the animation interface have to be hard coded, or is there potential to configure it with editor scripts?

[Previous page](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803.md?page=16)
