As the title says, I encounter a problem when I try to stream my game on Android.
I’m on Win7, I got the DMengine running, and while selecting the target device, the phone appears and disappears randomly.
I don’t think the problem comes from my Wi-Fi network since I can stream videos perfectly from the net between each of my attempts.
Also, when I quickly select the Android as a target device before it disappears and try to build the game, I typically encounter this kind of error :
INFO:ENGINE: Defold Engine 1.2.74 (5d0293a)
INFO:ENGINE: Loading data from: http://192.168.1.68:8080/build/default
INFO:ENGINE: Initialised sound device ‘default’
WARNING:RESOURCE: Unable to create resource: /build/default/level assets/new_file.texturec
WARNING:RESOURCE: Unable to create resource: /build/default/level assets/new_file.texturesetc
WARNING:RESOURCE: Unable to create resource: /build/default/level assets/objects/platform_generated_1.spritec
WARNING:RESOURCE: Unable to create resource: /build/default/level assets/objects/platform.goc
WARNING:RESOURCE: Unable to create resource: /build/default/main/main_generated_0_generated_0.factoryc
WARNING:RESOURCE: Unable to create resource: /build/default/main/main_generated_0.goc
ERROR:GAMEOBJECT: Could not instantiate game object from prototype /main/main_generated_0.goc.
WARNING:RESOURCE: Unable to create resource: /build/default/main/main.collectionc
INFO:DLIB: SSDP: Done on address 192.168.1.70