# Strip\_ios error when building macOS on Windows

**URL:** <https://forum.defold.com/t/strip-ios-error-when-building-macos-on-windows/64137>\
**Category:** Bugs\
**Created:** [December 21, 2019, 5:45am UTC](https://forum.defold.com/t/strip-ios-error-when-building-macos-on-windows/64137 "2019-12-21T05:45:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TomRuth](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/tomruth/32/10641_2.png) [@TomRuth](https://forum.defold.com/u/TomRuth)\
**Post date:** [December 21, 2019, 5:45am UTC](https://forum.defold.com/t/strip-ios-error-when-building-macos-on-windows/64137/1 "2019-12-21T05:45:06Z")

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Hello,

Since a few versions of Defold (I couldn’t say when), when I’m building a macOS bundle on Windows 10, I encounter this error in the _Build Errors_ console:

> Cannot run program “C:\Users\fulura\AppData\Local\Temp\3330806739543307014\x86\_64-darwin\strip\_ios”: CreateProcess error=193, %1 is not a valid Win32 application

However, the bundle seems to work, as I played the game on macOS with the generated files without any issue.

I’m not sure if this is a critical issue, but I just wanted to let you know.

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [December 21, 2019, 8:12am UTC](https://forum.defold.com/t/strip-ios-error-when-building-macos-on-windows/64137/2 "2019-12-21T08:12:52Z")

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Ah, sorry about that. I think @JCash had solved it recently and it will be included in the next release.
