Strange missing faces issue. Looks fine in Defold editor

#1

I’m not using normals, I’m simply baking textures to avoid the lighting system (and to provide better results.) Not sure why some tris are missing here.

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#2

The editor and engine are different so even if it would be nice for both of them to be exact there will probably always be cases where they render differently / handle model data differently.

This could be the model itself or something else. A sample would be needed to test. Try putting the model into the RenderCam sample project to see if it still renders incorrectly there.

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