Why is applying force behave normally in that case:
But strange in the vertical shot?
I mean this should end like the first shot (on the height of the factory) but goes further down
The only different between above is:
msg.post("#collisionobject", hash("apply_force"),
{force = vmath.vector3(0,12000,0), position = go.get_world_position()})
and in the first one there is a 4000 as x value of the force vector.
Below is the repro:
Empty Project.zip (21.0 KB)