# Stop render script from hiding 3d animated models?

**URL:** <https://forum.defold.com/t/stop-render-script-from-hiding-3d-animated-models/80293>\
**Category:** Questions\
**Created:** [April 18, 2025, 4:19am UTC](https://forum.defold.com/t/stop-render-script-from-hiding-3d-animated-models/80293 "2025-04-18T04:19:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![selimanac](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/selimanac/32/6397_2.png) [@selimanac](https://forum.defold.com/u/selimanac)\
**Post date:** [April 18, 2025, 7:11am UTC](https://forum.defold.com/t/stop-render-script-from-hiding-3d-animated-models/80293/2 "2025-04-18T07:11:14Z")

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It’s not a problem, it’s actually a very useful feature called **frustum culling**. It’s the recommended way to render objects efficiently.

If you don’t want to use it, you can turn it off by setting `use_frustum = false` on this line:

> <https://github.com/defold/defold/blob/5f96ff9ae8b33d6505f29993b25ca9b1cb85f0ff/engine/engine/content/builtins/render/default.render_script#L149>

However, disabling it may lead to performance issues that you’ll need to address yourself.

Other render scripts actually **have** to implement this feature.

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_[View the full topic](https://forum.defold.com/t/stop-render-script-from-hiding-3d-animated-models/80293)._
