# Sprites does not work properly on \[.exe\](SOLVED)

**URL:** <https://forum.defold.com/t/sprites-does-not-work-properly-on-exe-solved/50676>\
**Category:** Questions\
**Created:** [April 29, 2019, 11:59am UTC](https://forum.defold.com/t/sprites-does-not-work-properly-on-exe-solved/50676 "2019-04-29T11:59:10Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Jerakin](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/jerakin/32/3997_2.png) [@Jerakin](https://forum.defold.com/u/Jerakin)\
**Post date:** [April 29, 2019, 12:33pm UTC](https://forum.defold.com/t/sprites-does-not-work-properly-on-exe-solved/50676/4 "2019-04-29T12:33:45Z")

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You can read about some common problems here

> [@Texture Management in Defold](https://forum.defold.com/t/texture-management-in-defold/8921/2):
>
> Common problems with textures While we are on the topic of textures here are some common problems and how to fix them Weird edge lines and texture seams A common artifact is that your sprites can seem to have a weird edge (open image in new tab to see the problem) [image] This is easily resolved by increasing Margin or Extrude border on the atlas, you will get different result depending which you increase, generally I have found a better end result with Margin as extrude border tends to give …

This is most likely because the image have the wrong amount of bits. I am not sure but I think this problem only shows if Defold changes your source somehow - like when adding Exturde or Using Texture Compression. So I would still convert your images to 8 bit just in case.

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