# SpriteLoop + Defold Extension Development Log

**URL:** <https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835>\
**Category:** Dev diaries\
**Created:** [May 22, 2026, 1:02pm UTC](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835 "2026-05-22T13:02:54Z")\
**Posts on this page:** 1\
**Showing post:** 104

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**Author:** ![Sam](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sam/32/41902_2.png) [@Sam](https://forum.defold.com/u/Sam)\
**Post date:** [November 8, 2026, 5:13pm UTC](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835/104 "2026-11-08T17:13:27Z")

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# SpriteLoop 0.15.0: meshes, masks and pixel art

SpriteLoop 0.15.0 is out, along with Defold extension 0.16.0-alpha.

**Highlights**

- **Meshes:** artwork can now bend, wave, stretch and squash instead of moving only as a rigid sprite. It comes with Limb, Bend, Wave, Elastic, Soft, Cloth and Pin presets.
- **Masks:** a part can be masked by another part’s artwork, and masked parts now play in Defold. They work with the built-in renderer; custom render scripts call `spriteloop.prepare_masks()`.
- **Pixel art:** sharp filtering and whole-pixel movement.
- **Defold 1.14.1:** now supported. For web projects with masks, use 1.14.1 or newer.
- **Performance:** instances of the same animation share geometry and mask results, so crowds are cheaper.

Previews:  
 ![Cap 2026-11-08 at 12.41.38](https://forum-defold-uploads.b-cdn.net/original/3X/c/8/c8d53a3a6ce257e10ff4856835aaafa5afd6a62e.gif)  
 ![Cap 2026-11-08 at 12.55.51](https://forum-defold-uploads.b-cdn.net/original/3X/d/7/d7add0506c59343d4c5991010dcc4458f1743839.gif)  
 ![Cap 2026-11-08 at 14.33.06](https://forum-defold-uploads.b-cdn.net/original/3X/e/8/e876688afbff60d7cef2eba38174235190c085ee.gif)  
 ![Cap 2026-11-08 at 13.51.54](https://forum-defold-uploads.b-cdn.net/original/3X/4/a/4ad0e226ef55c846b41652543c618dc011f14b24.gif)

**Links**

- Full devlog: [https://balkanramgames.itch.io/spriteloop/devlog/1763046/spriteloop-0150-meshes-bends-and-flexible-artwork](https://balkanramgames.itch.io/spriteloop/devlog/1763046/spriteloop-0150-meshes-bends-and-flexible-artwork)
- Extension: [GitHub - Balkan-Ram-Games/spriteloop-defold: SpriteLoop for Defold · GitHub](https://github.com/Balkan-Ram-Games/spriteloop-defold)
- Asset portal: [SpriteLoop | Defold](https://defold.com/assets/sprite-loop/)

Masks need projects exported from SpriteLoop 0.15.0 or newer. iOS/Metal hasn’t been tested yet, so reports from iOS users are very welcome. Feedback and bug reports are appreciated as always!

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_[View the full topic](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835)._
