We have lots of Spine animations with “flipbook-animations” in the timeline. (one key of changed image per frame)
This works smoothly on OSX and iOS. But not so much on Windows.
The whole game is running on 60 fps with no stutter but the spine animation is barely looking like 20-30 fps stuttering in its animation.
The animation itself takes the same amount of time to play, it’s just as if it skips every second frame.
Windows 10
Defold 1.2.112
Edit: Now created a project with the case animation if interested. Project ID 71576.