Speeding up dynamic physics (SOLVED)

Is there a way to speed up how physics affect a dynamic object? I’m doing some experiments and everything feels like it’s happening in slow motion.

You need to increase physics > gravity in game.project. The default settings assumes something like meters, when most games run in pixel space. (What I’m saying is that a game character is likely to be 40-200 units, rather than 2 units, because of how things are rendered).

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Thank you :slight_smile: