I’m just working on Rhythm type game and notice a delay between “play_sound” event post and actual sound play. 'm trying ogg and wav, wav have less delay, but it.
How i can very fast start playback? There is any ‘best practices’ for working with sounds in Defold?
And yes, i’m trying ‘OpenAL’ extension and its better. But it can’t run fast on android - dmengine.apk have only default Defold extensions, and building custom APK is too long.
As I recall android has in the past had greater input->audio playback latency compared to for example iOS. What version Android are you testing on? Supposedly they made some improvements to audio latency in 6.0 Marshmallow.
No, won’t help. The problem is the device itself. That’s why music based games are not super popular for mobile. Every game developer excited to make them realizes they are impossible to make well…