Is it possible to change looping property of a sound component at runtime?
Is it possible to change sound property of a sound component at runtime? I have a lot of effects but only one or two will be played at the same time and I was wondering if I could change this parameter or I have to create a component for every sound.
No, you cannot change the sound assigned to a sound component at run-time. You need to create one sound component per sound you intent to use in your game. If a sound is not added as a component it will not be included in the binary.
And no, you cannot change the looping property at run-time either.