Something wrong with HiddenInputField?

We’re trying to get mobile keyboard to work well with our project and I thought we were supposed to use HiddenInputField as when you use KeyEvent the console complains about it not existing and using a default, but this behavior seems to actually be different from what you get with HiddenInputField.

HiddenInputField is the one to use. What’s the error message that you get?

We’re using HiddenInputField for sure.

The “error” is I think

but it’s apparently not the same as HiddenInputField which I would assume KeyEvent would default to.

This should probably be modified in the game.project template if KeyEvent has been fully depreciated.

Can you open game.project in a text editor and check if there is an input_method field in the [android] section?