[SOLVED] Weird window sizing

So when I build the game, the size of my window is constant. changing the display resolution from the project settings doesn’t change the window size, but rather the internal resolution of the game. for example, if I set it to 10X10, the sprites turn HUGE, but the window remains it’s regular constant size. Is there a setting somewhere that’s causing this? I’m sure it didn’t use to work this way. I’m on windows 10.

This happens even on a new empty project

Could you take some screenshots?

this is how it launches on 960x640

this is on 200x200

and this is 10x10

I didn’t move the game window after build, that’s the position it appeared in. there is a brief flash where it’s the right size, but then it grows into this giant window

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I have just reproduced your problem.

The solution is to remember to press Ctrl+S to save after modifying game.project. :joy:

The * before the filename means you haven’t saved it yet.

Do you have a custom resolution set in Debug > Set Resolution ?

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no such luck

Oh nice, that did it! I forgot I was messing with those settings. It was happening on a blank project too, really threw me for a loop. thanks!

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here it is now

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