Does models support batching? Here 3 cubes in scene, same material and same texture, every new cube (model with same material and texture) will increase +1 to drawcall, which means 50 cubes = 50 drawcalls.
here repr
Basic 3D project.zip (1.9 MB)
Does models support batching? Here 3 cubes in scene, same material and same texture, every new cube (model with same material and texture) will increase +1 to drawcall, which means 50 cubes = 50 drawcalls.
here repr
Basic 3D project.zip (1.9 MB)
There are two options here:
model_instanced
, description here Defold materials manual.vertex space
= world
in the material, but then all vertices every frame will be pre-calculated on CPU and sent to GPU (i.e. like sprites). This is fast only on a small number of triangles.thanks, vertex space = world
did the trick.