# \[SOLVED\] HTML5 particlefx buffer set to 1

**URL:** <https://forum.defold.com/t/solved-html5-particlefx-buffer-set-to-1/70180>\
**Category:** Questions\
**Created:** [January 21, 2022, 11:34pm UTC](https://forum.defold.com/t/solved-html5-particlefx-buffer-set-to-1/70180 "2022-01-21T23:34:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [January 22, 2022, 4:44pm UTC](https://forum.defold.com/t/solved-html5-particlefx-buffer-set-to-1/70180/4 "2022-01-22T16:44:05Z")

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This workaround will help you as a temp solution before the actual fix (in the next version, I think). [Assertion failed: size \<= Capacity() - #4 by AGulev](https://forum.defold.com/t/assertion-failed-size-capacity/70141/4)

Your issue isn’t exactly the same, but the workaround is the same.

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