Trying to use pixelart-texture in model. Tried:
- Use shaders from trenchbroom, but here u need to write custom script to convert mesh to buffer.
- Use shaders from 3Dkit, still have artifacts.
- Use shaders from defmateral, still have artifacts.
- Use standart model material with nearest samplers.
defold view
blender view
here repr
Basic 3D project.zip (78.3 KB)