Should I work with tilemaps or is it better to just stick to inserting sprites one by one with game objects?
A little example:
- Making tiles for every piece of a forest and then putting it all together using the tilesource collisions
- Making sprites which hold multiple tiles at once (Sprite no1: Pathway, Sprite no2: Tree, Sprite no3: old ruins) and then just inserting collision boxes to everything which should collide with the player
And I’m talking about big tilemaps/sprites, like entire top-down forests which can be explored by the player.
I know this question might sound a bit confusing, but I don’t want to risk making lots of assets only to realise that I should’ve done it differently and have to scrap it all.