are there any ways to change or set up the angular velocity of GameObject?
the problem is when I apply the force to GameObjects, they are rotate very fast. I tried to set different of mass value - same result…
Apply a smaller force?
I believe the mass is only used for collisions.
You also have Angular Damping that will control how fast the rotation stops (but maybe you don’t want that?)
Given the angular velocity, you should be able to calculate the requires impulse (i.e large force during one frame) you need to apply.
uh… I found the reason of strange fast-rotation…
the problem was in position value in apply_force message.
I used the default (0,0,0) position of the GameObject after adding by Factory.