Set up the angular Velocity of GameObject?

are there any ways to change or set up the angular velocity of GameObject?

the problem is when I apply the force to GameObjects, they are rotate very fast. I tried to set different of mass value - same result…

Apply a smaller force?

I believe the mass is only used for collisions.

You also have Angular Damping that will control how fast the rotation stops (but maybe you don’t want that?)

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Given the angular velocity, you should be able to calculate the requires impulse (i.e large force during one frame) you need to apply.

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uh… I found the reason of strange fast-rotation…
the problem was in position value in apply_force message.
I used the default (0,0,0) position of the GameObject after adding by Factory.

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