# Scene3D - collection of assets for 3D gamedev

**URL:** <https://forum.defold.com/t/scene3d-collection-of-assets-for-3d-gamedev/70352>\
**Category:** The Defoldmine\
**Created:** [February 13, 2022, 4:26pm UTC](https://forum.defold.com/t/scene3d-collection-of-assets-for-3d-gamedev/70352 "2022-02-13T16:26:46Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![aglitchman](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aglitchman/32/19432_2.png) [@aglitchman](https://forum.defold.com/u/aglitchman)\
**Post date:** [April 15, 2022, 10:19pm UTC](https://forum.defold.com/t/scene3d-collection-of-assets-for-3d-gamedev/70352/16 "2022-04-15T22:19:55Z")

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> [@masterneme](#):
>
> Is it possible to do the same with a shader?

Yes, it’s possible, but not for sprites. There is [a discussion](https://forum.defold.com/t/billboard-shader-model-matrix/12983).  
Still, you can rotate sprites to face the camera in a script. It’s not a problem, from my view, if you don’t plan to have millions of sprites.

> [@masterneme](#):
>
> So I’m entertaining the idea of making a “low graphics” Project Boon with Defold and Scene3D, what do you think?

It’s a nice idea! Also, look at the [Save shelter](https://forum.defold.com/t/save-shelter-old-school-fps-coronadefoldjam/10828/35) game.  
If you aren’t familiar with Defold, you need to [follow tutorials](https://defold.com/manuals/introduction/) to learn basics of Defold.  
And you should know that, at this moment, Scene3D has a completely basic forward renderer pipeline, i.e. nothing advanced like Nanite & Lumen technologies.

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