Hi!
I am in the process of making a shooter game and I encountered an issue with the scale of bullets being fired by the character, they are either very stretched out or very small, while they all are generated with the same script and same sprite.
https://i.gyazo.com/8f98dc79c3858ccada09c45352cc6f1b.gif
this is my script:
local plrpos = go.get_position(“char”)
local b = factory.create("#Glaser",vmath.vector3(plrpos.x,plrpos.y+31.5,-0.5), nil, {dmg = 15,plr = true,parent = go.get_id()},vmath.vector3(0.4,4,1))
msg.post("/char#tir",“play_sound”)
I wonder if anyone already experienced this glitch, or has a solution to it.
Thank you,
-Catherine