# Scaling Collision Object when Game Object is scaled (DEF-521) (SOLVED)

**URL:** <https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547>\
**Category:** Bugs\
**Created:** [November 25, 2015, 11:23am UTC](https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547 "2015-11-25T11:23:07Z")\
**Posts on this page:** 1\
**Showing post:** 42

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [June 11, 2019, 7:17pm UTC](https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547/42 "2019-06-11T19:17:51Z")

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> [@notbadgun](#):
>
> Why didn’t you manage to solve the problem in the new version?

Because we finished the work on joints instead. And we added support for programmatically changing the gravity.

Solving physics scaling is next on our list though. But it is dependent on another engine change where we need to make it cheaper to know when a transform hierarchy has changed. We really don’t want to poll for scale changes every frame but rather have a system where we have some kind of dirty flag or similar.

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