# Scaling Collision Object when Game Object is scaled (DEF-521) (SOLVED)

**URL:** <https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547>\
**Category:** Bugs\
**Created:** [November 25, 2015, 11:23am UTC](https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547 "2015-11-25T11:23:07Z")\
**Posts on this page:** 2\
**Page:** 4

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [February 16, 2022, 5:39am UTC](https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547/62 "2022-02-16T05:39:40Z")

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> [@WhiteBoxDev](#):
>
> Wondering if this was ever considered?

I don’t think it was considered at the time. And I do not think we have a feature request on GitHub for this.

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [February 16, 2022, 8:00am UTC](https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547/63 "2022-02-16T08:00:51Z")

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We won’t support non uniform scaling, since that’s not something that physics engines normally support.

Instead I think it’s more feasible to add more features around the actual collision meshes.

[Previous page](https://forum.defold.com/t/scaling-collision-object-when-game-object-is-scaled-def-521-solved/547.md?page=3)
