Is there an equivalent of go.set_scale_xy for go.animate or do we now have to animate scale x and y separately?
You can use a single vector3 with go.animate for example:
go.animate(".", "scale", go.PLAYBACK_ONCE_FORWARD, vmath.vector3(3.0, 2.0, 1.0), go.EASING_LINEAR, 4)
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Sure
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Ah thank you. Completely missed that and could not find it in the docs
It is here Properties in Defold
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