# Save shelter (old school fps) #CoronaDefoldJam

**URL:** <https://forum.defold.com/t/save-shelter-old-school-fps-coronadefoldjam/10828>\
**Category:** Dev diaries\
**Created:** [August 20, 2017, 8:03am UTC](https://forum.defold.com/t/save-shelter-old-school-fps-coronadefoldjam/10828 "2017-08-20T08:03:56Z")\
**Posts on this page:** 1\
**Showing post:** 35

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**Author:** ![d954mas](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/d954mas/32/5401_2.png) [@d954mas](https://forum.defold.com/u/d954mas)\
**Post date:** [September 8, 2017, 5:35pm UTC](https://forum.defold.com/t/save-shelter-old-school-fps-coronadefoldjam/10828/35 "2017-09-08T17:35:25Z")

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WEEKLY [UPDATE](https://d954mas.itch.io/space-station):  
I thought that this week I will make enemies ai and the logic of the weapons. But i do other things. 🙂

1)I try split level to chunks and show only visible of them. But i have some problems, and i understand that i don’t realy need it.Because i don’t have perfomance problem. Also looks like if i changed camera distance i get same result, without a lot of work. 😕

2)Change loading level logic to use json created in tiled.Tiled is awesome.Sometimes i place objects in wall layer and that level break game. But it is much better then edit json in notepad 🙂

3)Predefined light. When i make level, i can draw light in another layer. Then in game floor and walls multiple their color by light color(tint)🔦

4)New minimap. To show it press tab 🗺

5)Add very stupid AI. If enemy see player, enemy go to player. 🧠

At the next week:  
1)Done weapon. After that game can be playable so i should do it.  
2)More complicated ai(states,astart)

 ![2017-09-08_20-09-59 (2)](https://forum-defold-uploads.b-cdn.net/original/2X/d/d279ff41ef969579b6a0119cef049f15e6e425a5.png)

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