Hey there, guys!
I’m sorry to open a new topic but I couldn’t find anything related.
I got three objects that should behave in the same way. Just moving around with some delay and so but they don’t. Sometimes the object just takes a break(?) or don’t even move at all. I’m using the exactly same script for them (just a timer.delay + go.animate with some variables to calculate the next location). Crime scene footage:
What is the delay you are using on the timer? Could it be that the duration sometimes is longer than the timer delay in which case the next animation will be ignored since A.moving is still true.
PS There is a vmath.length() you could use to calculate distance