If I set the rotation of the GameObject to (90,180,0).
In the editor:
In Running:
Not sure what the question is here. Did you fix your issue or do you need help with something?
I rotate the object to a special angle: (90,180,0), when I run the game, the game object looks like it hasn’t been rotated.
Could you either share the project with me (jhonny.goransson@king.com) or make a small repro case? I’m not sure what’s going on based on the screenshots…