I rotate an object:
go.animate(".", “euler.z”, go.PLAYBACK_ONCE_FORWARD, 30, go.EASING_OUTELASTIC, 5)
The sprite rotates as expected, however the attached collision component (box) does not change rotation (checked with debug on for physics, the box remains with original rotation 0 while the sprite rotates).
When I rotate the object manually in the editor, the collision box rotates correctly.
What’s wrong?