Rotated labels are positioned wrong


So, I think I found a bug. I have this label component, which is translated, rotated and scaled inside its parent game object. All looks fine in the editor, but when I run the game, the positioning is off:


As a work-around, nesting the label in a game object and then rotating the game object seems to solve my issue.


interesting - I’ll take a look tomorrow, thanks for reporting!


Alright so I think we’ve found something. Not 100% sure why, but the alignment for label isn’t doing what I would expect it to do. As a workaround without parenting to a gameobject, try setting the “size” property to (0,0,0) and see if it works for you. I’ll add a ticket for this.