I can flip my sprites using sprite.set_hflip, but how do I flip a particleFX?
In particle editor I can rotate the Emittor to “flip it”, but how do I access the Emittor variables from the code?
Should I use set_constant?
Isn’t that a good inconsistency? In user exposed fields you most probably want it to be degrees because it is intuitive to most people. But in math code it is something you really never want to work with. There radians is the logical choice. Especially since all trigonometry functions like sin and tan takes radians. And changing them to work with degrees would be horrible.