Hi,
For the Defold version 1.10.1 and rive ext version is 4.0.1 and in game.project Opengl Version Hit is set to the Highest version available.
I have only one rivescene in my project. i am using marty.riv, i took it from defold examples. When i build, it works nice in dmengine.
i tried to bundle it for test purpose for android. But i am getting these errors.
ERROR: defold-rive/ext.manifest:1: ‘undefined symbol: glFramebufferParameteri’
ERROR: defold-rive/ext.manifest:1: ‘undefined symbol: glBindImageTexture’
ERROR: defold-rive/ext.manifest:1: ‘undefined symbol: glFramebufferParameteri’
ERROR: defold-rive/ext.manifest:1: ‘undefined symbol: glBindImageTexture’
ERROR: defold-rive/ext.manifest:1: ‘undefined symbol: glFramebufferParameteri’
ERROR: defold-rive/ext.manifest:1: ‘undefined symbol: glBindImageTexture’
and at the end it is saying
ERROR:EXT: Bundling ‘Android Application…’ failed: prelude.lua:361 Bob invocation failed
Where is my mistake any ideas?