Does Defold support app slicing in the form of generating different packages, one for SD and one for HD devices for example? Or do you need to bundle both variants and do runtime proxy loading of the different variants?
http://www.defold.com/manuals/texture-profiles/ is what you want.
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I know about texture profiles, but that only controls the compression and resizing of atlases. Or do you mean that I use a build server to make two different apk/ipa:s with different texture profiles? That might actually work At least on Android…
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