When building to the defold app for iPhone 5s the resolution is 640x960 and have black bars in the top and bottom. This makes it impossible to test on the device without making a bundle.
EDIT the following issue is resolved.
In a bundle I have big issues getting the correct display profile. In the display profiles I have set a qualifier with 640x1136 resolution that is suppose to match with the iPhone 5s but another display profile is selected.
Did you include a launch image for iPhone 5s? It’s required by iOS and otherwise iOS will fallback to compatibility mode.
I solved the issue I had with display profiles, I put the qualifier settings on the wrong profile. But the 640x960 problem remains, the issue is with the “dmengine” application that is installed for testing on devices. In my project I have launch images for every resolution available so a bundled application is correct.
Was any solution ever found for this?
My project is set as 1280x720 in game.project but when it is deployed to the app on my iPhone 6S the resolution is much lower, meaning black bars at the left and right (when in landscape mode).