I have a few dozen atlases (1024*1024) with characters and objects. And as someone suggested earlier I’ve stored those atlas names to a script just to let application know that I will use them. It looks like this:
But I’ve just checked amount of RAM the app takes, and it looks like atlases themselves are stored in memory not some kind of references. I.e. it takes 300Mb and once I remove 30 of those go.property lines it takes 200Mb.
Can I somehow remove them (atlases) from the app memory and only leave their references? Now I use only like 30% of what it will take in a release build.