# Rendering Technique Defold Uses for Web

**URL:** <https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257>\
**Category:** Questions\
**Created:** [December 8, 2023, 2:04pm UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257 "2023-12-08T14:04:23Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Ahmutkadim](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/ahmutkadim/32/33104_2.png) [@Ahmutkadim](https://forum.defold.com/u/Ahmutkadim)\
**Post date:** [December 8, 2023, 2:04pm UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257/1 "2023-12-08T14:04:23Z")

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I just wonder which rendering technique is used for web exports. If it is webgl, which version of it is used and whether it can be configured while exporting.

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [December 8, 2023, 2:16pm UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257/2 "2023-12-08T14:16:03Z")

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WebGL 2.0 (fallback to WebGL 1.0, if 2.0 is not supported)

> **[Supported graphics APIs - The render pipeline in Defold](https://defold.com/manuals/render/#supported-graphics-apis)**
>
> Every object that is shown on screen by the engine: sprites, models, tiles, particles or GUI nodes, are drawn by a renderer. At the heart of the renderer is a render script that controls the render pipeline. By default, every 2D object is drawn with...

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**Author:** ![Ahmutkadim](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/ahmutkadim/32/33104_2.png) [@Ahmutkadim](https://forum.defold.com/u/Ahmutkadim)\
**Post date:** [December 8, 2023, 2:46pm UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257/3 "2023-12-08T14:46:32Z")

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Will it fallback according to browser/graphics capabilities of the device or Defold version

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**Author:** ![Mathias\_Westerdahl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/mathias_westerdahl/32/228_2.png) [@Mathias\_Westerdahl](https://forum.defold.com/u/Mathias_Westerdahl)\
**Post date:** [December 8, 2023, 4:18pm UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257/4 "2023-12-08T16:18:06Z")

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It will fallback to WebGL 1 if the browser/device doesn’t support WebGL 2.

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**Author:** ![wacyym](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/wacyym/32/44406_2.png) [@wacyym](https://forum.defold.com/u/wacyym)\
**Post date:** [September 16, 2026, 11:14am UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257/5 "2026-09-16T11:14:34Z")

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Can i manually force engine to use WebGL 1?  
I found in documentation: [Defold project settings](https://defold.com/manuals/project-settings/#webgl-version-hint)  
and set it to webgl\_version\_hint = 1

But its doesnt work as far i can see in browser console:  
INFO:GRAPHICS: Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [September 17, 2026, 7:01am UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257/6 "2026-09-17T07:01:43Z")

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> [@wacyym](#):
>
> But its doesnt work as far i can see in browser console:  
> INFO:GRAPHICS: Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))

This was added in the 1.13.2 beta:

> [@Defold 1.13.2 BETA](https://forum.defold.com/t/defold-1-13-2-beta/83226):
>
> Defold 1.13.2 Disclaimer This is a BETA release, and it might have issues that could potentially be disruptive for you and your team’s workflow. Use with caution. Use of source control for your projects is strongly recommended. Access to the beta Download the editor or bob.jar from GitHub: [Release v1.13.2 - beta · defold/defold · GitHub](https://github.com/defold/defold/releases/tag/1.13.2-beta)Beta notes: This version includes support for Rich Text labels and GUI nodes. The new functionality allows developers to add markup to text in order to change …
