# Rendercam left border artifact issue

**URL:** <https://forum.defold.com/t/rendercam-left-border-artifact-issue/64880>\
**Category:** Questions\
**Created:** [April 16, 2020, 1:31pm UTC](https://forum.defold.com/t/rendercam-left-border-artifact-issue/64880 "2020-04-16T13:31:31Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [April 16, 2020, 1:31pm UTC](https://forum.defold.com/t/rendercam-left-border-artifact-issue/64880/1 "2020-04-16T13:31:31Z")

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When I use rendercam on an object that has a HUGE scale (1000000 in my case) there is a flickering line of pixels only on the left hand side of the screen. Its size increases based on the scale.

 ![05](https://forum-defold-uploads.b-cdn.net/original/3X/1/f/1fd181d2258a02db6c46acc67f2a4630ab996256.jpeg)

Here is a minimal project [PixelStutter.zip](https://forum-defold-uploads.b-cdn.net/original/3X/f/f/ff3fb3f5c948e88b446b084aab430b9d6b51b21c.zip) (196.8 KB) demoing this strangeness. I’ve been playing around with the Rendercam settings, but I haven’t been able to fix it.

Curiously the issue happens even if the built-in renderer is used, but the Rendercam camera is inside the collection.

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [April 16, 2020, 1:51pm UTC](https://forum.defold.com/t/rendercam-left-border-artifact-issue/64880/2 "2020-04-16T13:51:39Z")

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> [@totebo](#):
>
> HUGE scale (1000000 in my case)

😱 It’s very likely a floating point precision issue. Don’t use a crazy scale like that 🙂

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [April 16, 2020, 1:55pm UTC](https://forum.defold.com/t/rendercam-left-border-artifact-issue/64880/3 "2020-04-16T13:55:31Z")

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> [@britzl](#):
>
> Don’t use a crazy scale like that

😰 It’s actually really cool (and useful) to have borderline insane scales like this in a prototype I’m working on!

It works if I don’t use Rendercam, but I also want some 3D models in there, so I’d like to use it because it’s awesome. Yes, I know. Want, want, want. Did I mention it’s a prototype? Anything goes in a prototype!

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [April 16, 2020, 2:32pm UTC](https://forum.defold.com/t/rendercam-left-border-artifact-issue/64880/4 "2020-04-16T14:32:01Z")

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I “fixed” this by dividing the sprite being scaled the most into four parts. Viva la HUGE SCALES!
