Hi! I have a couple of questions:
1/
I have gui-scene with many templates.
Can I control the render order of templates?
(except using layers)
2/
Assume that I have game objects with gui inside (call them the chips for example)
This chips are created using factory. And I use pick_node for their gui
So. I create chips:
print( factory.create("#chips_factory", pos) )
– /instance123
print( factory.create("#chips_factory", pos) )
– /instance124
… and so on. Pick_node works fine
I remove some objects from the scene and create new chip:
print( factory.create("#chips_factory", pos) )
– /instance25
And now if last chip (/instance25) overlap old chips (even if render_order of new chip is greater) pick_node works for old chips first of all.
Is it normal behavior?