Render frame by frame control

What’s the best way to go frame by on my running game?

What’s the purpose?

I wonder what would happen if you put a loop at the bottom of the render script update that checked native extension code for enabling / toggling a key to freeze frame. Read an input directly / keep looping enabled until you’re done looking at that frame.

You could have everything below a single collection proxy with a frozen timestep too I think.

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Well, I’m an animator. You check things frame by frame :wink:

Collection proxy with a 0 timestep may be best option for you, let it play one frame and then set it back to 0 when you want to go to the next frame.

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